﻿using DC2010.Objects.Base;
using DC2010.Objects.Data;

namespace DC2010.Effects
{
    public class P_DetectUndead_Effect : EffectLogic
    {
        public P_DetectUndead_Effect(EffectData ed)
            : base(ed)
        {
            ShortName = "DETECT UNDEAD";
            LongName = "This effect will detect undead nearby.";
            EffectType = EffectType.Pump;

            //message: 
        }

        public override void Pump(BaseObject aTarget)
        {
            // when pumping then active....
            // :)
            //
            // if detected then display message
            // Amulet of Romero detects undead nearby.
            // source: http://img11.hostingpics.net/pics/565057Steem__005.png
            // if player starving....halk needs food badly.

            // DO SOMETHING ...
        }
    }
}
